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<p><a href="constante_8py_source.html">Aller au code source de ce fichier.</a></p>
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Paquetages</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html">constante</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><p>declaration of constant </p>
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Variables</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">tuple&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#a58a3299d003b0d98af788be733691bf8">constante.textureMaupas</a> = prims.chargerTexture('../textures/prof/maupas.png')</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Texture du professeur 1 ( de type image.texture )  <a href="#a58a3299d003b0d98af788be733691bf8"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">tuple&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#aecd72534053c0de3500eb8f570a6043e">constante.textureDupuis</a> = prims.chargerTexture('../textures/prof/dupuis.png')</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Texture du professeur 2 ( de type image.texture )  <a href="#aecd72534053c0de3500eb8f570a6043e"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">tuple&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#ad1e344c317e425c8850971ee6aefc2c7">constante.textureMaisel</a> = prims.chargerTexture('../textures/prof/maisal.png')</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Texture du professeur 3 ( de type image.texture )  <a href="#ad1e344c317e425c8850971ee6aefc2c7"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">tuple&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#a4a473b507660f7bc1649646c70d64fd5">constante.textureGuern</a> = prims.chargerTexture('../textures/prof/leguern.png')</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Texture du professeur 4 ( de type image.texture )  <a href="#a4a473b507660f7bc1649646c70d64fd5"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">tuple&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#a3fff17348f58f0ce6fc42bb924e3ce74">constante.textureMur</a> = prims.chargerTexture('../textures/mur2.png')</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Texture des murs ( de type image.texture )  <a href="#a3fff17348f58f0ce6fc42bb924e3ce74"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">tuple&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#a4171c2c7d09cc9d164931c8cb91a038d">constante.texturePorte</a> = prims.chargerTexture('../textures/porte.png')</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Texture des portes ( de type image.texture )  <a href="#a4171c2c7d09cc9d164931c8cb91a038d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">tuple&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#a1adc141cd4bc6c79a1b814447779dfb8">constante.sol</a> = prims.chargerTexture('../textures/pavage.png')</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Texture du sol ( de type image.texture )  <a href="#a1adc141cd4bc6c79a1b814447779dfb8"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">tuple&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#a51b97ff617610b36cf97ce9923e9e13c">constante.fond</a> = prims.chargerTexture('../textures/fond.png')</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Texture de l'interface des questions ( de type image.texture )  <a href="#a51b97ff617610b36cf97ce9923e9e13c"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">tuple&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#a27f0810153fa7b8866da067f84f29abf">constante.toucheF</a> = prims.chargerTexture('../textures/f.png')</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Texture de la touche F ( de type image.texture )  <a href="#a27f0810153fa7b8866da067f84f29abf"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">tuple&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#ac9b56584aa613a1d775fbf174497f249">constante.plafond_rouge</a> = prims.chargerTexture('../textures/plafond_rouge.png')</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Texture du plafond en cas de mauvaise reponse ( de type image.texture )  <a href="#ac9b56584aa613a1d775fbf174497f249"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">tuple&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#aab5eb2dd7c96d6b5d27869d4bc1c1d92">constante.plafond_vert</a> = prims.chargerTexture('../textures/plafond_vert.png')</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Texture du plafond en cas de bonne reponse ( de type image.texture )  <a href="#aab5eb2dd7c96d6b5d27869d4bc1c1d92"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">tuple&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#afeebc32c086d4ce0d7e318dcc959ec01">constante.winner</a> = prims.chargerTexture('../textures/winner.png')</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Texture de l'écran de fin en cas de réussite ( de type image.texture )  <a href="#afeebc32c086d4ce0d7e318dcc959ec01"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">tuple&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#af3c6f241fce07d4e9b24a3b52099163b">constante.loser</a> = prims.chargerTexture('../textures/loser.png')</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Texture de l'écran de fin en cas d'échec ( de type image.texture )  <a href="#af3c6f241fce07d4e9b24a3b52099163b"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#ae59e6a60b07b494bab794bd2ef2be26b">constante.NORD</a> = 1</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Variable globale de création de porte sur le mur nord d'une pièce.  <a href="#ae59e6a60b07b494bab794bd2ef2be26b"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#a5534f7030cb1d3f5809b4fe536d9018c">constante.SUD</a> = 2</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Variable globale de création de porte sur le mur sud d'une pièce.  <a href="#a5534f7030cb1d3f5809b4fe536d9018c"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#a5ed68b64bf88b340df4823ee390548c7">constante.EST</a> = 4</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Variable globale de création de porte sur le mur est d'une pièce.  <a href="#a5ed68b64bf88b340df4823ee390548c7"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#a5b979f3967bf6bd5932c99f8f7ebb3b9">constante.OUEST</a> = 8</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Variable globale de création de porte sur le mur ouest d'une pièce.  <a href="#a5b979f3967bf6bd5932c99f8f7ebb3b9"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#a9a59916f0f6e661ebf9baa663e3d7c97">constante.VERTICAL</a> = 1</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Variable globale d'alignement vertical d'un couloir.  <a href="#a9a59916f0f6e661ebf9baa663e3d7c97"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#a02c743a7ed0031636e25219bffe0398a">constante.HORIZONTAL</a> = 2</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Variable globale d'alignement horizontal d'un couloir.  <a href="#a02c743a7ed0031636e25219bffe0398a"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#ae5c0bfc103f4155ff48f78e07c00df41">constante.TEMPS_PARTIE</a> = 1</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Duree totale d'une partie en minute.  <a href="#ae5c0bfc103f4155ff48f78e07c00df41"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#ac370a1a07e2764dd17be856117ecc600">constante.SCORE_MAX</a> = 1000</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Score maximale atteignable durant une partie.  <a href="#ac370a1a07e2764dd17be856117ecc600"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceconstante.html#ab544aacc1598b671ee73d9c4d9fa7e5e">constante.NOMBRE_DE_PROF</a> = 4</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Nombre de professeurs créé pour cette partie.  <a href="#ab544aacc1598b671ee73d9c4d9fa7e5e"></a><br/></td></tr>
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